# fflag

<mark style="color:purple;">`void`</mark> `get_fflag_bool(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">bool</mark>

Get the boolean value of the named fflag.

> Will return <mark style="color:$warning;">`nil`</mark> if named fflag couldn't be found. This applies to all get functions.

<mark style="color:purple;">`void`</mark> `get_fflag_value(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">int</mark>

Get the integer value of the named fflag.

<mark style="color:purple;">`void`</mark> `get_fflag_string(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">string</mark>

Get the string value of the named fflag.

<mark style="color:purple;">`void`</mark> `get_fflag_log(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">byte</mark>

Get the byte value of the named fflag.

<mark style="color:purple;">`void`</mark> `set_fflag_bool(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">void</mark>

Self explanatory.

<mark style="color:purple;">`void`</mark> `set_fflag_value(`<mark style="color:green;">`name`</mark>`)` -> <mark style="color:purple;">void</mark>

Self explanatory.

[9/18/25 fflag list](https://raw.githubusercontent.com/memelouse/photon_external_info/refs/heads/main/roblox_fflag_list)

## Example

```lua
local maxbandwidthbps = get_fflag_value("PhysicsSenderMaxBandwidthBps") -- integer type
if maxbandwidthbps ~= nil then
    print(maxbandwidthbps)
    set_fflag_value("PhysicsSenderMaxBandwidthBps", 0) -- prevents physics packets from reaching the server, causing your character to freeze serverside.
end

local debughumanoidrendering = get_fflag_bool("DebugHumanoidRendering") -- bool type
if debughumanoidrendering ~= nil then
    print(debughumanoidrendering)
    set_fflag_bool("DebugHumanoidRendering", true)
end
```
