# game

<mark style="color:purple;">`void`</mark> `get_gravity()` -> <mark style="color:purple;">float</mark>

Returns the workspace gravity

<mark style="color:purple;">`void`</mark> `set_gravity(`<mark style="color:green;">`value`</mark>`)` -> <mark style="color:purple;">void</mark>

Sets the workspace gravity

<mark style="color:purple;">`void`</mark> `get_tickrate()` -> <mark style="color:purple;">float</mark>

Returns the workspace tickrate

<mark style="color:purple;">`void`</mark> `set_tickrate(`<mark style="color:green;">`value`</mark>`)` -> <mark style="color:purple;">void</mark>

Sets the workspace tickrate

Normal gravity: <mark style="color:yellow;">`196.2`</mark> studs/second

## Example

```lua
local current_tickrate = get_tickrate()
local current_gravity = get_gravity()
print(current_tickrate, current_gravity)

set_tickrate(120) -- 2 times faster, origin 60 fps
set_gravity(0)
```
