# humanoid state

<mark style="color:purple;">`humanoid_state`</mark>`:`

`FALLING_DOWN` = <mark style="color:yellow;">0</mark>

`RAGDOLL` = <mark style="color:yellow;">1</mark>

`GETTING_UP` = <mark style="color:yellow;">2</mark>

`JUMPING` = <mark style="color:yellow;">3</mark>

`SWIMMING` = <mark style="color:yellow;">4</mark>

`FREE_FALL` = <mark style="color:yellow;">5</mark>

`FLYING` = <mark style="color:yellow;">6</mark>

`LANDED` = <mark style="color:yellow;">7</mark>

`RUNNING` = <mark style="color:yellow;">8</mark>

`RUNNING_NUN` = <mark style="color:yellow;">9</mark>

`RUNNING_NO_PHYS` = <mark style="color:yellow;">10</mark>

`STRAFING_NO_PHYS` = <mark style="color:yellow;">11</mark>

`CLIMBING` = <mark style="color:yellow;">12</mark>

`SEATED` = <mark style="color:yellow;">13</mark>

`PLATFORM_STANDING` = <mark style="color:yellow;">14</mark>

`DEAD` = <mark style="color:yellow;">15</mark>

`PHYSICS` = <mark style="color:yellow;">16</mark>

`NUM_STATE_TYPES` = <mark style="color:yellow;">17</mark>

`NONE` = <mark style="color:yellow;">18</mark>
