# specialmesh

<mark style="color:purple;">`instance`</mark> `get_meshid()` -> <mark style="color:purple;">string</mark>

gets the mesh id string from the instance.

<mark style="color:purple;">`instance`</mark> `get_textureid()` -> <mark style="color:purple;">string</mark>

gets the texture id string from the instance.

## Example

```lua
local woprkspace = game:get_service("Workspace")
local random_specialmesh = workspace:find_first_child_class("SpecialMesh")

local mesh = random_specialmesh:get_meshid()
local texture = random_specialmesh:get_textureid()

print(mesh)
print(texture)
```
