barsglobals

Functions for screen interactions, sound playback, user information, data conversion, and thread management.

void world_to_screen(world_pos) -> vector2

Returns the screen position vector.

Name
Type
Description

world_pos

vector3

World position.

void in_screen(screen_pos) -> bool

Checks if screen position is in inside the screen.

Consider using the out_of_screen vector2 function instead.

Name
Type
Description

screen_pos

vector2

2D position in your screen

void run_string(string) -> void

Evaluates and executes the given code.

void get_eye_angle() -> vector3

Returns your eye angles of the camera angle.

void playsound(string) -> void

Plays a sound, only supports wav files. Path is relative to photon\data.

void get_tickcount() -> uint64

Returns the number of milliseconds that have elapsed since the system was started.

void menu_active() -> bool

Returns true if menu is open.

void is_aimbotting() -> bool

Returns true if you are aimbotting.

void get_aimbottarget() -> instance

Returns the instance of the aimbot target.

void is_gamefocused() -> bool

Returns true if roblox or menu is active.

void get_unixtime() -> instance

Returns unix current time.

void JSON_to_table(string) -> table

Converts the json string and converts data to table.

Name
Type
Description

text

string

JSON formatted data.

void table_to_JSON(table) -> string

Takes table data and converts it into a JSON formatted string.

Name
Type
Description

tbl

table

lua table

void get_hwid() -> string

Returns the serialized hwid of the computer.

void wait(int) -> void

Stops the thread for amount of milliseconds.

void spawn(function) -> void

Creates a thread for the function.

void keybind_active(name) -> bool

Returns true if the keybind is toggled

  • Available keybinds.

  • menu, silent, flickbot, macro, triggerbot

  • aimbot, noclip, cframe, fly, underground, reverse

void uninject() -> void

Uninjects the cheat.

Example

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