memorymemory

Functions to access memory state from roblox instances.

  • This is work in progress, any issues with the functions contact me.

  • Current write types (MEMORY_FLOAT, MEMORY_INT, MEMORY_BOOL, MEMORY_DOUBLE, MEMORY_VECTOR3, MEMORY_VECTOR2)

  • Current read types (MEMORY_FLOAT, MEMORY_INT, MEMORY_BOOL, MEMORY_DOUBLE, MEMORY_VECTOR3, MEMORY_VECTOR2, MEMORY_POINTER, MEMORY_STRING)

instance write_memory(offset, type, value) -> void

Writes the value to the address.

Name
Type
Description

offset

hex

Where it points to.

type

string

Value type.

value

number/bool

What it writes the memory.

instance read_memory(offset, type) -> void

Returns the value stored in the address.

instance read_string(offset, size) -> void

Returns the string stored in the address.

instance write_string(offset, string, size) -> void

Overwrites current string stored in the address.

void game_baseaddress() -> instance

Returns the game base address.

void get_renderview() -> instance

Returns the RenderView address.

void get_visualengine() -> instance

Returns the VisualEngine address.

Example

How to start

To get started you need to use a software to analyze the memory, I would recommend re-class.

To reach the address, use the dex feature to copy the identity, which is the address.

If you want learn more about using re-class you can check it out here herearrow-up-right or herearrow-up-right. Credits to the authors.

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