memory
Functions to access memory state from roblox instances.
This is work in progress, any issues with the functions contact me.
Current write types (
MEMORY_FLOAT,MEMORY_INT,MEMORY_BOOL,MEMORY_DOUBLE,MEMORY_VECTOR3,MEMORY_VECTOR2)Current read types (
MEMORY_FLOAT,MEMORY_INT,MEMORY_BOOL,MEMORY_DOUBLE,MEMORY_VECTOR3,MEMORY_VECTOR2,MEMORY_POINTER,MEMORY_STRING)
instance write_memory(offset, type, value) -> void
Writes the value to the address.
offset
hex
Where it points to.
type
string
Value type.
value
number/bool
What it writes the memory.
instance read_memory(offset, type) -> void
Returns the value stored in the address.
instance read_string(offset, size) -> void
Returns the string stored in the address.
instance write_string(offset, string, size) -> void
Overwrites current string stored in the address.
void game_baseaddress() -> instance
Returns the game base address.
void get_renderview() -> instance
Returns the RenderView address.
void get_visualengine() -> instance
Returns the VisualEngine address.
Example
How to start

To get started you need to use a software to analyze the memory, I would recommend re-class.
To reach the address, use the dex feature to copy the identity, which is the address.
If you want learn more about using re-class you can check it out here here or here. Credits to the authors.

Last updated