universal
Functions for interacting with any instances.
stance identity -> int
Gets place in memory.
instance name -> string
Gets name of the instance.
instance class_name -> string
Gets the class name of the instance.
instance get_parent() -> instance
Returns the instance parent from the instance.
instance isvalid() -> bool
Checks if the instance is in roblox or invalid.
instance isa(string) -> bool
Checks if the the instance is this type of class name.
instance find_first_descendant(string) -> instance
Returns the first descendant found with the given name.
instance find_first_descendant_of_class(string) -> instance
Returns the first descendant found with the given class name.
instance find_first_child(string) -> instance
Returns the first child of the instance found with the given name.
instance wait_for_child(string) -> instance
Returns the child instance with the specified name once it is found.
The function will keep waiting indefinitely if the specified child instance is never added.
instance find_first_child_class(string) -> instance
Finds the instance by the class name and returns it.
instance get_service(string) -> instance
Finds the service instance by the name and returns it.
instance get_children() -> table
Gets every instance inside the current instance.
instance get_descendants() -> table
Gets every instance that contains all of the descendants of that instance.
instance is_ancestor_of(instance) -> bool
Returns true if an instance is an ancestor of the given descendant.
instance is_descendant_of(instance) -> bool
Returns true if an instance is a descendant of the given ancestor.
instance get_attribute(string, attribute_type) -> value type
Returns the value which has been assigned to the given attribute name. If no attribute has been assigned, nil is returned.
instance set_attribute(string, attribute_type, value) -> void
Sets the attribute with the given name to the given value. Doesnt work for STRING attribute type.
instance get_attributes() -> table
Returns every attributes assigned to the instance.
Example
void add_entity(name, part, humanoid, should_aimbot, min, max) -> void
Adds instance part to the esp, aimbot, triggerbot player system.
name
string
part
instance
humanoid
instance -> optional
should_aimbot
bool
min
vector3
max
vector3
void add_entity_ex(name, character, humanoid, root, should_aimbot, min, max, bodyparts) -> void
Adds instance part to the esp, aimbot, triggerbot player system.
name
string
character
instance
humanoid
instance -> optional
root
instance
should_aimbot
bool
min
vector3
max
vector3
bodyparts
table
void force_custom_players() -> void
Disables the player caching system allowing only custom entities to be cached.
void add_custom_hitparts(bodyparts) -> void
Changes the aimbot, triggerbot, etc hitpart dropdown to the specific bodypart.
The listed functions only works in the "init_custom_entity" hook
add_custom_hitparts
force_custom_players
add_entity_ex
add_entity
Example

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